1) Message boards : Number crunching : all WUs complete and just restart (Message 2106)
Posted 2 Apr 2017 by Profile [B@P] Daniel
Post:
Same for me. ARM Linux is also affected.
2) Message boards : Number crunching : Android - Text Relocations Error (Message 1977)
Posted 20 Feb 2017 by Profile [B@P] Daniel
Post:
I have logged issue for BOINC to provide some way to solve the PIE/non-PIE issue, and got answer that it is possible to check Android version sent to server by client. You may find it useful:
https://github.com/BOINC/boinc/issues/1794#issuecomment-281110422
3) Message boards : Number crunching : Android - Text Relocations Error (Message 1941)
Posted 7 Feb 2017 by Profile [B@P] Daniel
Post:
Some projects (e.g. GoofyxGrid@Home) provides both PIE and non-PIE android apps, so there must be some way to distinguish them at server side. Android 5.x and newer needs PIE, older ones needs non-PIE. Devices reports their kernel versions, you should be able to use it to detect Android 5.x+ devices.
4) Message boards : Number crunching : Howto for aarch64 machines (ODROID C2, Pine64, Banana PI HC5...) (Message 1931)
Posted 3 Feb 2017 by Profile [B@P] Daniel
Post:
Recently I have installed BOINC on Odroid C2 and was able to install it using apt-get as usual. I only had to configure alternative platform in cc_config.xml and install 32 bit libs like you did.

Could you prepare 64-bit ARM app with NEON support? It would allow us to crunch faster. Recently I have added NEON support for my optimized TN-Grid app. The most difficult part was finding appropriate NEON intrinsics and adding them to traits structure for NEON. Remaining part of work was done automagically by compiler (template programming magic :)) You can take a look on it, maybe you could use similar approach in your app: https://bitbucket.org/sirzooro/pc-boinc
5) Message boards : Number crunching : Badges as a trophies (Message 1725)
Posted 1 Nov 2016 by Profile [B@P] Daniel
Post:
Recently I came across this post: http://signature.statseb.fr/forum/viewtopic.php?pid=179#p179. After reading it I thought that Universe@Home badges are also more like trophies than badges, and it would be nice to see all of them both on this site and on my signature on statseb.fr. What do you think about this?
6) Message boards : Number crunching : Gpu App? (Message 1636)
Posted 12 Oct 2016 by Profile [B@P] Daniel
Post:

But Odroid XU4 has also GPU with OpenCL support. It would be good to give it something to crunch too :)

And I suspect, that we give them something to do ;)

Good! So I am waiting :)
7) Message boards : Number crunching : Gpu App? (Message 1633)
Posted 12 Oct 2016 by Profile [B@P] Daniel
Post:
We already have added Odroid XU4 to our list as we have one thank to our Volunteer from Germany :)
Really, creating applicationa for all types of ARM computers will be not be possible without support from JagDoc :)

I know, I already downloaded this one. Good work!.
But Odroid XU4 has also GPU with OpenCL support. It would be good to give it something to crunch too :)
8) Message boards : Number crunching : Gpu App? (Message 1630)
Posted 11 Oct 2016 by Profile [B@P] Daniel
Post:
We are preparing GPU application for OpenCL 1.1 or later for AMD Radeon HD 7000 (GCN 1.0) and later graphics cards.

Nvidia cards also support OpenCL 1.1, so your code may also work there. Did you try this already, or at least have plans to do so?

This is bit funny... no one from us have nVidia card..
In fact... after all tests, when we stabilise application for OpenCL then I will start to thing about porting it to nVidia as well, but this is in long future at the moment...

So this is time to get one :)

BTW, Odroid XU4 also supports OpenCL - product page says version 1.1, BOINC reports 1.2. Please add it to your list of future apps too. You probably would be the first project who will support OpenCL app for Odroid devices :)
9) Message boards : Number crunching : Gpu App? (Message 1628)
Posted 8 Oct 2016 by Profile [B@P] Daniel
Post:
We are preparing GPU application for OpenCL 1.1 or later for AMD Radeon HD 7000 (GCN 1.0) and later graphics cards.

Nvidia cards also support OpenCL 1.1, so your code may also work there. Did you try this already, or at least have plans to do so?







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