1) Message boards : Number crunching : Upload fails (Message 4219)
Posted 7 May 2020 by Magiceye04
Post:
We have 1Gb/s line shared with storage server (where results go from main server as it comes).
One ULX result is various from 4 to 50 megabytes each (BH's are small)....

Once most ULX comes back uploading/downloading will speeds up.
The problem comes with bunkered WU's as thousands of it coming simultaneously and temporary block line. This should solve itself soon.

Yes, it will solve itself - after the Pentathlon. Then all users will abort their remaining workunits they can be sent out again to the hand full of daily users over the next months.
2) Message boards : Number crunching : Unable to download (Message 4209)
Posted 7 May 2020 by Magiceye04
Post:
Yes, for now its to late. Its more for the future.
Challenges won't stop in the next years and and if the server is not powerful enough to handle the requests then it should be limited.
3) Message boards : Number crunching : Unable to download (Message 4199)
Posted 7 May 2020 by Magiceye04
Post:
Wouldn't it be a good idea to limit the workunits per cpu/host/ipadress at least during pethathlon periods like other projects do to stress the server not so much?
4) Message boards : Number crunching : Upload/download problems and SETIBZH/Sprint (Message 4121)
Posted 22 Mar 2020 by Magiceye04
Post:
Then i want to apologize that i misunderstood the comments about hamsters.
At the moment a lot of "hamsters" buy masses of food, toilet paper etc. - i thought here the hamsters are meant as users that grab all WUs from the servers they get.
Sorry...
5) Message boards : Number crunching : Upload/download problems and SETIBZH/Sprint (Message 4107)
Posted 21 Mar 2020 by Magiceye04
Post:
Wouldnt it be a good idea to limit the number of WUs per CPU-Cores and per host ?
e.g. SETI@Home only gives out 100/150 WUs per CPU or GPU.
For people running 24/7 this makes no difference but it could reduce extrem large bunkers.
6) Message boards : Number crunching : Upload/download problems and SETIBZH/Sprint (Message 4097)
Posted 20 Mar 2020 by Magiceye04
Post:
Some projects support the challenges and other projects actively sabotage the sprinters.
Guess which type you have here...
7) Message boards : Number crunching : Server is aborting already computed WUs (Message 4083)
Posted 19 Mar 2020 by Magiceye04
Post:
I have found a lot of WUs aborted by the Server - even ones that started computing and - thats the most worse - WUs that were 100% computed.
Is this a major server error?
8) Message boards : Number crunching : wrong duration time for WUs - how to change? (Message 166)
Posted 15 Mar 2015 by Magiceye04
Post:
The Boinc-manager tells me, that the "duration time" (dont know the exact name) for the WUs is about 1:14h. In reality they take about 3:20h.
The value doesn't change any second when i upload the finished WUs.
How can i change or reset this value?

The problem is: i get 3x as much WUs from the server and universe often runs in panic mode (high priority), so other projects don't get much computing time.

Changing the parameter "duration_correction_factor" in the client_state.xml doesn't have any influence.







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