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Send message Joined: 9 Jan 16 Posts: 7 Credit: 15,681,133 RAC: 0 |
Android WUs just ran out....? |
Send message Joined: 21 Feb 15 Posts: 64 Credit: 65,733,511 RAC: 0 |
The new version runs more than twice as long, they finish. First wu's are validated. Did you ever think about aligning the credit for the new version? |
Send message Joined: 1 Apr 15 Posts: 49 Credit: 30,557,740 RAC: 0 |
And what about a version for x86 Android devices? ASUS X570 E-Gaming AMD Ryzen 9 3950X, 16 core / 32 thread 4.4 GHz AMD Radeon Sapphire RX 480 4GB Nitro+ Nvidia GTX 1080 Ti Gaming X Trio 4x16 GB Corsair Vengeance RGB 3466 MHz |
Send message Joined: 1 Apr 15 Posts: 49 Credit: 30,557,740 RAC: 0 |
I've linked my new ASUS ZenFone Zoom to this project (it shows Intel Atom Z3580 1.33GHz even if it has 2.3GHz and it has 4GB RAM). If you can develop a version for x86 Android devices I can be a tester. ASUS X570 E-Gaming AMD Ryzen 9 3950X, 16 core / 32 thread 4.4 GHz AMD Radeon Sapphire RX 480 4GB Nitro+ Nvidia GTX 1080 Ti Gaming X Trio 4x16 GB Corsair Vengeance RGB 3466 MHz |
Send message Joined: 1 Apr 15 Posts: 49 Credit: 30,557,740 RAC: 0 |
http://universeathome.pl/universe/show_host_detail.php?hostid=32199 Intel Atom Z3580 quad-core 2.3GHz, 4GB RAM, 54GB of free memory, high power in single core. I'd really like to run Universe@Home on my smartphone. ASUS X570 E-Gaming AMD Ryzen 9 3950X, 16 core / 32 thread 4.4 GHz AMD Radeon Sapphire RX 480 4GB Nitro+ Nvidia GTX 1080 Ti Gaming X Trio 4x16 GB Corsair Vengeance RGB 3466 MHz |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
Currently I don't have possibility to make x86 Android compilation... Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 19 Feb 16 Posts: 5 Credit: 5,580,600 RAC: 0 |
Application for ARM is working, great work. When will the next workunits be available ? |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
Application for ARM is working, great work. When will the next workunits be available ? Done. Apologise for delay - I was off-line with family last few days... Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 1 Apr 15 Posts: 49 Credit: 30,557,740 RAC: 0 |
http://universeathome.pl/universe/show_host_detail.php?hostid=46503 No app for x86 Android devices ASUS X570 E-Gaming AMD Ryzen 9 3950X, 16 core / 32 thread 4.4 GHz AMD Radeon Sapphire RX 480 4GB Nitro+ Nvidia GTX 1080 Ti Gaming X Trio 4x16 GB Corsair Vengeance RGB 3466 MHz |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
http://universeathome.pl/universe/show_host_detail.php?hostid=46503 I don't have access to any Android x86 device so it's impossible at the moment for me to compile apps fot this kind of machines... Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 21 Feb 15 Posts: 83 Credit: 873,439,097 RAC: 0 |
All my Odroid-X2, -U2 with Android 4.4.4 and NativeBoinc get no BHspin2 WUs. With X-ray WUs was no problem. The Odroid-C2 with Android 5.1.1 and Boinc 7.4.41 get BHspin2 WUs. Also Shield-tab Android 5.1.1 and Shield-tv Android 6.0 has no problem. |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
Odroid X2 with Debian Jessie get WU's without problems. Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 21 Feb 15 Posts: 83 Credit: 873,439,097 RAC: 0 |
Odroid X2 with Debian Jessie get WU's without problems. The problem are android-devices with NativeBoinc. |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
NativeBoinc wasn't updated for new Android version (I think was compiled for Android 4.x libraries) and this can be reason... I will ask its author for updated version :) Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 21 Feb 15 Posts: 83 Credit: 873,439,097 RAC: 0 |
NativeBoinc wasn't updated for new Android version (I think was compiled for Android 4.x libraries) and this can be reason... Android higher 4.1.x can run the PIE-apps. NativeBoinc 7.0.36 only report the kernel-version not the android-version to the server. This is supportet in newer boinc version. If server dont ask for Android-version there is no problem with NativeBoinc running Android 4.x.x Updated NativeBoinc version would be nice. It is much better than orginal Boinc for Android. |
Send message Joined: 1 Apr 15 Posts: 49 Credit: 30,557,740 RAC: 0 |
My new Xiaomi Redmi Pro is waiting for new WUs (CPU MediaTek Helio X25 10-core up to 2.55GHz). I can use 4 cores simultaneously and it doesn't heat 😁 ASUS X570 E-Gaming AMD Ryzen 9 3950X, 16 core / 32 thread 4.4 GHz AMD Radeon Sapphire RX 480 4GB Nitro+ Nvidia GTX 1080 Ti Gaming X Trio 4x16 GB Corsair Vengeance RGB 3466 MHz |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
I have new Android compilation but I know, that there is one important bug in Android libraries for BOINC... So, I will wait until I get message that this bug is sorted out... Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 13 May 15 Posts: 87 Credit: 4,320,738 RAC: 0 |
I have new Android compilation but I know, that there is one important bug in Android libraries for BOINC... So, I will wait until I get message that this bug is sorted out... I got test apps on, so if you need to push out a test I'd be willing to test it. Love to be able to get Universe running on my Galaxy Tab S2 which is on Android 6 without errors and then I could have everything exploring the Universe. :) |
Send message Joined: 25 May 17 Posts: 2 Credit: 19,167 RAC: 0 |
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