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alex

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Message 672 - Posted: 31 Oct 2015, 16:57:29 UTC
Last modified: 31 Oct 2015, 17:45:03 UTC

Yes, 6 wu's finished and validated.
9.52 credits each. Runtime 1150 - 1930 sec

Edit: now 8 out of 8 wu's finished and validated, 2 in progress.
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Message 677 - Posted: 1 Nov 2015, 7:57:56 UTC

I have a Nexus 7 2013 (Android 5.1.1) and 4 WUs have failed. Does the problem depend on Android version? Do you have the same problem on Android 4.x?
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alex

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Message 678 - Posted: 1 Nov 2015, 8:49:22 UTC - in response to Message 677.  

I have a Nexus 7 2013 (Android 5.1.1) and 4 WUs have failed. Does the problem depend on Android version? Do you have the same problem on Android 4.x?

You have 4 0.02 wu's in the database of your device.
These wu's all fail, starting from v0.03 you have a chance to finish them and get credit.
As posted earlier, new wu's will be available from monday on.
Speaking for my Nexus only, I run Android 4.4 and native BOINC, I have no troubles with the v0.03 wu's.
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Message 679 - Posted: 1 Nov 2015, 10:39:10 UTC

I have a system that ran and completed a bunch...
http://universeathome.pl/universe/results.php?hostid=11347
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Message 680 - Posted: 1 Nov 2015, 17:48:21 UTC

Hi, I would like to try this out on my android device as well, but can't find where to check "test application"
could someone explain it to me?
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Message 681 - Posted: 1 Nov 2015, 19:58:46 UTC - in response to Message 672.  

Yes, 6 wu's finished and validated.
9.52 credits each. Runtime 1150 - 1930 sec

Edit: now 8 out of 8 wu's finished and validated, 2 in progress.

Can you tell me which Manager do you use and how much space on device is used by Universe@Home, please?
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Message 682 - Posted: 1 Nov 2015, 20:53:28 UTC - in response to Message 681.  
Last modified: 1 Nov 2015, 21:06:17 UTC

JagDoc (he posted his host links above) uses a client version that reports several peak space ressources used at runtime.

p.s.: The BOINC guys probably have added attributes to the result table for this, but of course those are only filled when the client reports them. I never have seen those values in older projects, so it iseems to require both client and server from a fairly new version.

p.p.s.: hmmm ... I proposed something like this long ago at CPDN in order to help developers set proper rsc_something_bound values, maybe someone picked it up :-)
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Message 683 - Posted: 1 Nov 2015, 21:10:49 UTC - in response to Message 682.  

JagDoc (he posted his host links above) uses a client version that reports several peak space ressources used at runtime.

I know, but on my mobile (Galaxy S3 with Cyjanogen mod) after 4 WU's application fill all space on my mobile and (because I have made loads of tests) I'm not sure if recent app not work properly...

Currently I can't test application on my mobile... I just have to find any one for tests ;)

Anyway, I use NativeBOINC written by matszpk ;)
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Message 684 - Posted: 1 Nov 2015, 22:08:08 UTC
Last modified: 1 Nov 2015, 22:08:37 UTC

On my Nexus 7 Tablet After completing one task I show it using only a small amount of "physical " storage:
This project disk usage -- 1.52 MB

While running one task MAXIMUM usage was:
Virtual RAM: 1.80 MB and Physical RAM: 0.91 MB

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Message 685 - Posted: 1 Nov 2015, 22:26:55 UTC - in response to Message 681.  

Yes, 6 wu's finished and validated.
9.52 credits each. Runtime 1150 - 1930 sec

Edit: now 8 out of 8 wu's finished and validated, 2 in progress.

Can you tell me which Manager do you use and how much space on device is used by Universe@Home, please?

I use Native BOINC, which cannot be used under Android 5 and above.
Device-space: I gave BOINC all the available disk space.
Memory: use all available memory.
I turn BOINC off when I use my Nexus as Navi or portable pdf-reader. All other times it runs three tasks, a mix of Milkiway, Einstein, Pogs and Universe
http://universeathome.pl/universe/show_host_detail.php?hostid=11329
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Message 686 - Posted: 1 Nov 2015, 22:30:30 UTC - in response to Message 680.  

Hi, I would like to try this out on my android device as well, but can't find where to check "test application"
could someone explain it to me?

That's easy. In your account setting go to preferences for this project. There is a checkbox for test applications. Check that and you're on board!
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Message 692 - Posted: 3 Nov 2015, 6:47:21 UTC

Since it looks like workfflow runs fine, I added another Android device, my smartphone.
http://universeathome.pl/universe/results.php?hostid=11637
It also runs Native BOINC and Android 4.4

My Nexus still crunches wu's, that all finish and validate.
http://universeathome.pl/universe/results.php?hostid=11329
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Message 693 - Posted: 3 Nov 2015, 8:26:30 UTC

If current batch finish successfully I will move Android app to production stage ad generate bigger WU batch.
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Message 694 - Posted: 3 Nov 2015, 9:38:02 UTC
Last modified: 3 Nov 2015, 9:38:55 UTC

Which versions of android are supported? 10 potential cores to throw at this....
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Message 695 - Posted: 3 Nov 2015, 9:48:29 UTC - in response to Message 694.  

Which versions of android are supported? 10 potential cores to throw at this....

I have tested on Android 4.4.4, also works on Android 5.0+ (with official BOINC client) should also work on all Android versions above 2.2...

As far as I know, NativeBOINC doesn't report Android version to server and in result some non-pie version of application are send to 5.0+ systems which generate fails on this machines.
Official BOINC client work fine.
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Message 697 - Posted: 3 Nov 2015, 16:14:46 UTC

I have four quad core android tv boxes crunching away on this. Only 1 error since Oct-30 and I don't think that was related to the WUs, rather the system. They are all different models with different chips; 2 Ghz Amlogic S802, 1.7 Ghz Odroid U2 (or U3), 1.6 Ghz RK3188, 1.8 Ghz RK3288. All running NativeBOINC . Let me know if you need any info.
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Message 698 - Posted: 3 Nov 2015, 16:53:56 UTC - in response to Message 697.  

I have four quad core android tv boxes crunching away on this. Only 1 error since Oct-30 and I don't think that was related to the WUs, rather the system. They are all different models with different chips; 2 Ghz Amlogic S802, 1.7 Ghz Odroid U2 (or U3), 1.6 Ghz RK3188, 1.8 Ghz RK3288. All running NativeBOINC . Let me know if you need any info.

Thx for info, I will have a look at your devices :)
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Message 699 - Posted: 3 Nov 2015, 21:35:57 UTC - in response to Message 698.  

I have Odroid-U2 (quadcore), Odroid-XU3l (octacore), Jetson-TK1 (quadcore) with NativeBoinc runnig.
And Nvidia Shield-Tab and Nvidia Shield-TV Android5 with 7.4.41 running.
All without errors. ( only the known problem on Android5 with non-pie WUs)
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Message 700 - Posted: 4 Nov 2015, 5:55:07 UTC

Tonight both my deices stuck crunching universe wu's. The display showed runtimes of 9 to 13 hrs with progress between 0 and 0.1.
One of these wu's is http://universeathome.pl/universe/workunit.php?wuid=2972334
I restarted BOINC, the wu's started wiht runtime of 0
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alex

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Message 701 - Posted: 4 Nov 2015, 12:14:44 UTC
Last modified: 4 Nov 2015, 12:15:53 UTC

Are there other users seeing their devices stuck crunching the same wu endless?
All my wu's show no remaining time, ready for upload, progress of 0% and cannot be cancelled.

Edit:
It takes some time until they are really cancelled.
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