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Number crunching :
MacOS compilation error
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Author | Message |
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Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
I'm trying to compile macos app under Big Sure, unfortunately I can go through linker error: ld: library not found for -lSystem Any advise? Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 10 May 20 Posts: 310 Credit: 4,733,484,700 RAC: 0 |
Google search showed a lot of similar posts that Xojo newest release is needed to compile anything. Maybe a MacOS user will jump in here to figure it out for you. A proud member of the OFA (Old Farts Association) |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
Got some progress, now I have another problem: ../../lib/hostinfo.h:164:10: fatal error: IOKit/hidsystem/IOHIDLib.h: No such file or directory #include <IOKit/hidsystem/IOHIDLib.h> This is from including iostream.h Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 10 May 20 Posts: 310 Credit: 4,733,484,700 RAC: 0 |
The IOkit directory is not where it should be? https://github.com/euantorano/serial.nim/issues/13 https://garynil.tw/2017/01/298/tutorial-import-iokit-framework-into-xcode-project/ A proud member of the OFA (Old Farts Association) |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
The both solutions require creating project in Xcode. I'm trying to compile outside of it. Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 10 May 20 Posts: 310 Credit: 4,733,484,700 RAC: 0 |
Do I have to use Xcode to make app? You can build the app outside of Xcode but as far as I know you have to compile using Xcode. About all I can offer. I am not a developer. A proud member of the OFA (Old Farts Association) |
Send message Joined: 28 Jan 21 Posts: 1 Credit: 307,178,033 RAC: 0 |
Ohh, how did it go? Would really like to run Universe on my Macs. |
Send message Joined: 8 Feb 16 Posts: 5 Credit: 26,433 RAC: 0 |
The both solutions require creating project in Xcode. Can I help / assist you? I have some expirance in compiling BOINC applications. |
Send message Joined: 4 Feb 15 Posts: 847 Credit: 144,180,465 RAC: 0 |
This weekend I will try again after all recent MacOS updates. Do you have experience with MacOS BOINC apps compilation? Krzysztof 'krzyszp' Piszczek Member of Radioactive@Home team My Patreon profile Universe@Home on YT |
Send message Joined: 8 Feb 16 Posts: 5 Credit: 26,433 RAC: 0 |
This weekend I will try again after all recent MacOS updates. Yes, several years ago I have compliled BOINC for several offically unsupported OSes and supported alos several BOINC projects (SETI, SIMAP, MalariaControl, SiDock, TN-Grid,...). I have made a good success, by compile without Xcodeby using the normal configure: Compile the BOINC dependencies, configure BOINC (library and API), and compile the application by referencing the pathes into the BOINC directories. |
Send message Joined: 11 Apr 20 Posts: 1 Credit: 422,667 RAC: 0 |
Is there any progress in getting universe@home to work on MacOS? I'm also interested. Sjmielh |
Send message Joined: 8 Feb 16 Posts: 5 Credit: 26,433 RAC: 0 |
Is there any news? Still wait for help... |
Send message Joined: 8 Feb 16 Posts: 5 Credit: 26,433 RAC: 0 |
Any update? |
Send message Joined: 8 Feb 16 Posts: 5 Credit: 26,433 RAC: 0 |
Any update? |