Message boards : Number crunching : MacOS compilation error
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Message 4584 - Posted: 14 Dec 2020, 19:18:25 UTC

I'm trying to compile macos app under Big Sure, unfortunately I can go through linker error:
ld: library not found for -lSystem

Any advise?
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Message 4585 - Posted: 14 Dec 2020, 20:41:59 UTC - in response to Message 4584.  

Google search showed a lot of similar posts that Xojo newest release is needed to compile anything.

Maybe a MacOS user will jump in here to figure it out for you.

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Message 4586 - Posted: 15 Dec 2020, 6:26:32 UTC

Got some progress, now I have another problem:
../../lib/hostinfo.h:164:10: fatal error: IOKit/hidsystem/IOHIDLib.h: No such file or directory
 #include <IOKit/hidsystem/IOHIDLib.h>


This is from including iostream.h
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Message 4587 - Posted: 15 Dec 2020, 20:34:50 UTC - in response to Message 4586.  
Last modified: 15 Dec 2020, 20:36:16 UTC

The IOkit directory is not where it should be?
https://github.com/euantorano/serial.nim/issues/13

https://garynil.tw/2017/01/298/tutorial-import-iokit-framework-into-xcode-project/

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Message 4588 - Posted: 16 Dec 2020, 9:19:59 UTC - in response to Message 4587.  

The both solutions require creating project in Xcode.
I'm trying to compile outside of it.
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Message 4589 - Posted: 16 Dec 2020, 20:31:48 UTC - in response to Message 4588.  

Do I have to use Xcode to make app?

You can build the app outside of Xcode but as far as I know you have to compile using Xcode.


About all I can offer. I am not a developer.

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Message 4677 - Posted: 2 Apr 2021, 9:52:24 UTC

Ohh, how did it go? Would really like to run Universe on my Macs.
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Message 4785 - Posted: 30 Aug 2021, 17:16:44 UTC - in response to Message 4588.  

The both solutions require creating project in Xcode.
I'm trying to compile outside of it.

Can I help / assist you? I have some expirance in compiling BOINC applications.
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Message 4786 - Posted: 1 Sep 2021, 5:10:53 UTC - in response to Message 4785.  

This weekend I will try again after all recent MacOS updates.
Do you have experience with MacOS BOINC apps compilation?
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Message 4787 - Posted: 1 Sep 2021, 6:47:20 UTC - in response to Message 4786.  

This weekend I will try again after all recent MacOS updates.
Do you have experience with MacOS BOINC apps compilation?

Yes, several years ago I have compliled BOINC for several offically unsupported OSes and supported alos several BOINC projects (SETI, SIMAP, MalariaControl, SiDock, TN-Grid,...).

I have made a good success, by compile without Xcodeby using the normal configure: Compile the BOINC dependencies, configure BOINC (library and API), and compile the application by referencing the pathes into the BOINC directories.
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Message boards : Number crunching : MacOS compilation error




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